Weaponsmith and NPC arms idea: Regional Weapons
I addressed this idea in my plot improvement thread, but since I feel that it would be such a great addition, I created this thread.
I don't know about you, but it irks me to see NPCs walking around with the same weapons that you see in presearing. I mean how many NPCs are just given random staffs and core skins like longswords and scimitars?
Also the collectors only offer the same skins across the ENTIRE game. This gives the players a limited choice in what kind of weapon skin they can have unless they are rich enough to afford extremely expensive gold perfects or green items.
My idea is simply to have region specific weapon skins. These skins would be used by inhabitants of the area and also be made available in related outposts through weapon crafters and collecters. I believe this would help to gold sink the economy and add alot of flavor to the NPCs who still tote around the same old boring weapons.
Examples of Regional Weapons:
Ascalon City
Ascalon NPCS/Weaponsmiths:
Sword: Ascalon Razor, Fiery Dragon Sword (Special NPCs like Rurik and Alderbern, not available from collecters or smiths)
Shield: Wooden Buckler
Axe: Ascalon Axe
Hammer: Ram's Hammer
Bow: Ascalon Bow
Wands/Focus: The universal set (flame artifact/fire wand, etc.)
Staff: Healing Staff, Protection Staff, Smiting Staff, (Monks, depending on skills used); Fire Staff, Air Staff, Water Staff, Earth Staff (Elementalist, depending on skills used), Jeweled Staff (Mesmer), Accursed Staff (Necromancer) ***All Prophecies Skins***
*Starter items whose stats improve as players progress through early ascalon. A req. 9 crafter is available after the completion of Last Day Dawns outside of the Great Northern Wall.
Keining Center/Marketplace
Canthan NPCS/Weaponsmiths:
Sword: Katana
Shield: Bronze Shield
Axe: Cleaver (Canthan)
Hammer: Bludgeoner (Canthan)
Bow: Dragon Bow (Dragon hornbow skin, can be long/short/etc.)
Daggers: Sai
Wands/Focus: Default Canthan Set (Bone Spiral Rod, etc.)
Staffs: Bo Staff (All)
*Items are crafted at req. 9.
Eschovald Forest
Kurzick NPCS/Weaponsmiths:
Sword: Gothic Sword
Shield: Gothic Defender
Axe: Gothic Axe (single)
Hammer: Marble Hammer
Bow: Amber Longbow
Daggers: Stilletos
Wands/Focus: Amber Wand, universal offhand (flame artifact, etc.)
Staffs: Amber Staff (All)
*Items Crafted at req. 12.
Jade Sea
Luxon NPCS/Weaponsmiths:
Sword: Jade Sword
Shield: Kappa Shield
Axe: Jade Axe
Hammer: Jade Hammer
Bow: Jade Longbow
Daggers: Jade Daggers
Wands/Focus: Jade Wand, universal offhand (flame artifact, etc.)
Staffs: Jade Staff (All)
*Items crafted at req. 12.
This is just an example of what you would see NPCs from each region carrying and what their smiths offer. The prices for crafting these skins can be jacked up and the materials needed for crafting can include rarer materials such as jade or amber for goldsinking. Regions can also sell these items at req.12 rather than 9 so that the "perfects" in circulation still retain their true value while still allowing players without so much cash to afford unique regional items for themselves and heros. Of course req. 9 items with basic skins will still be available in areas like keining center as an alternative to player trade (which is what weaponsmiths are).
The NPCs at areas like fort aspenwood and the jade sea will also carry weapons specific to their region, which would give the NPC's a more unique feel and eliminate having them carry randomspawned core weapons that don't match their appearance.
Last edited by Lordhelmos; Jan 03, 2007 at 10:10 AM // 10:10..
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